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Virginia Lottery Original Cash 5 And Cash 4 Life PDF Files

$ 5.28

Availability: 28 in stock
  • Brand: Unbranded
  • Country/Region of Manufacture: United States
  • Platform: Windows
  • For Operating Systems: Windows
  • Condition: Brand New
  • Type: Lottery
  • Number of Devices: 1
  • Language: English
  • Format: Flash Drive

    Description

    Many people who play traditional Pick-5, Pick-6, or, in general, Pick-K lottery games where
    each independent drawing consists of the random selection without replacement and without
    regard to order of K numbers, are unaware of the fact that certain groups of combinations offer
    statistical advantages compared to other groups of the same size. For example, if you had
    wanted to purchase 10 tickets for the original Virginia Cash 5 game (see my note at the end of
    this ad), then it would have been to your advantage, as far as the probabilities of a 4- and a 3-
    number win are concerned, to play the 10 combinations that appear below under the heading
    of Group 1 instead of those that comprise Group 2; the likelihood of a 5 - number win is the
    same for each group of 10 Cash 5 combinations. Consequently, you would have gotten more
    "bang for your buck", so to speak, if you had spent your money on the combinations in Group
    1 rather than those in Group 2
    Group 1:
    01 10 15 18 25
    02 06 23 26 28
    02 07 16 24 25
    04 07 19 30 31
    05 11 14 23 25
    05 11 21 22 25
    06 19 26 29 34
    09 18 19 22 24
    13 16 22 25 33
    19 20 26 29 32
    Group 2:
    01 02 04 13 16
    01 13 18 23 28
    02 03 05 07 26
    05 06 08 13 34
    06 07 19 22 23
    06 08 13 24 34
    06 12 14 24 28
    08 10 14 25 33
    10 11 15 20 32
    18 23 27 28 33
    It is not readily apparent that Group 1 provides the greater advantage. Actually, there are
    many groups containing exactly 10 combinations that are statistically more favorable than Group
    1. Using software that I have written, I compiled groups of 5, 10, 15, 20, 25, and 30 combinations
    for the original Virginia Cash 5 game that may be regarded in each case, based upon probability
    criteria, as the best of 200,000 computer generations. A printout of these 5 -, 10 -, 15 -, 20 -, 25 -,
    and 30-combination groups, including all possible win scenarios, probabilities, and payoffs associated
    with each group, as well as additional  information about the original Cash 5 game, consists of 69 pages.
    pages. I also have information pertaining to the Virginia Cash 4 Life powerball game that lists groups of 5,
    10, 15, 20, 25, and 30 combinations that may be considered in each case as the best of 3000 computer
    generations; the Cash 4 life file is 24 pages long. Although the files contain information that is specific to
    the original Virginia Cash 5 and Cash 4 Life lottery games, the mathematical approach which is described
    can be applied to any similarly designed Pick-K or PowerBall game.
    These files will be shipped on a thumb drive. (Includes both Cash 5 and Cash 4 Life files.)
    The software that is referenced above can be purchased separately (see my other Ebay ad entitled "Computer
    Software For Traditional Pick-5, Pick-6, & PowerBall Lottery Games".
    Note:
    The original Virginia Cash 5 game, which debuted in February of 1993, was a fixture of the
    Virginia Lottery for many years. In October of 2020 the Cash 5 was altered in several ways.
    One significant change was an increase in the maximum lottery number from 34 to 41, which
    reduced the one-play probabilities of a 5-number, a 4-number, and a 3-number win by a divisor
    of approximately 2.69, 2,17, and 1.74, respectively. The new version of the Cash 5 also includes
    a 2-number win whose one-play probability is about 9.53 %; the original Cash 5 did not offer a 2-
    number win. The payoffs for the new Cash 5 game, with one exception, have also been modified.
    The most notable change concerns the jackpot which, instead of being fixed at 0,000 for each
    winning ticket as was the case in the earlier version, now starts at 0,000 and, if there is no
    winner, increases by a minimum of 00 for the next drawing. The jackpot continues to progress
    in this manner until there is at least one winner. It's important to mention that the jackpot is an
    estimate and that the amount set aside as payment is divided equally among multiple winners, so
    that the actual jackpot awarded to each winning ticket may be less than, equal to, or greater than
    0,000. A 4-number win is now worth 0 instead of 0, the cash prize for a 3-number win is
    still , and the payoff for a 2-number win is .
    The Virginia Lottery is correct in stating that the newer version of the Cash 5 game offers the
    player better odds of winning a cash prize compared to the original game. The overall one-play
    probability of winning a new Cash 5 prize is approximately 10.39 %, whereas the overall one-play
    probability of winning a Cash 5 prize based upon the original version of the game is about 1.51 %.
    Keep in mind, however, that the original Cash 5 did not include a 2-number win. If it had done so,
    then the overall one-play probability of winning a prize would have been about 14.64 %.
    One thing to remember is that whenever a state agency alters a lottery game, the primary reason
    for doing so is to increase revenue, consequently the revision is almost always less favorable to the
    player than the original version. Don't confuse the favorability of a game with its fairness. For practical,
    if not ethical, reasons, all state-sponsored lottery games are fair (in other words, the drawings are
    independent and there is no bias associated with the selection of the winning lottery numbers). These
    games are generally unfavorable to the player, however. In addition to choosing a sufficiently large
    maximum lottery number, by manipulating the payoffs and the ticket prices, the state lotteries ensure
    that the expected value of a game to the player, which is the expected one-play payoff minus the cost
    of a ticket, is negative. For example, the expected value of the original Cash 5 game to the player was
    approximately - $ 0.52, indicating that, on average, the Virginia Lottery made a profit of about $ 0.52
    for each ticket sold. If a 2-number win had been added to the original Cash 5, then the expected value
    of the game to the player would have been approximately - $ 0.38. Because of the variable nature of
    the new Cash 5 jackpot, it is impossible to ascertain exactly the overall expected value of this game to
    the player. Nevertheless, an approximation for this value can be obtained in the following way. Select
    a random sample of the actual winning jackpots (for a particular drawing, the actual jackpot is the
    amount paid to each winning ticket). If J denotes the arithmetic mean, or average, of these sample
    jackpots, then an estimate of the expected value of the new Cash 5 game to the player is
    $ (J - 610498) / 749398 (this mathematical expression is specific to the new Cash 5). For example, if
    J = $ 75,000, $ 125,000, or $ 225,000, then the expected value of the new Cash 5 game to the player
    would be about - $ 0.71, - $ 0.65, and - $ 0.51, respectively. An algebraically equivalent approach is to
    take each sample jackpot, call it J again (in this case, J is an individual sample, not the average of the
    samples), evaluate $ (J - 610498) / 749398, and then calculate the arithmetic mean of these values.
    There is another part to the new Virginia Cash 5 game called EZ Match that, for an extra dollar per
    play, offers you a chance to win instant cash prizes ranging from $ 2 to $ 500. If any of your Cash 5
    numbers match any of the 5 randomly generated EZ Match numbers, you win the cash prize shown
    next to that number. The original Cash 5 game did not have a feature comparable to EZ Match.